Beta: needs approval. Mods are in beta. Ask Lucra to turn them on for your account; until then Settings → Developers → Mods stays hidden and the mods API answers 403
feature_not_enabled.
A mod adds pages and panels to Lucra: an outreach board, a custom report, a review checklist. You (or an agent like Claude Code or Codex) write it in TypeScript with @lucra/mod, and it looks native because it's drawn with Lucra's own components, never your markup or styles.
How a mod works
- Lucra asks your mod what to show in a slot, such as a page in the sidebar.
- Your mod answers with a tree of Lucra components: a
SectionwithRows,Metrics, aTextFieldand aButton. - Lucra checks the tree against its components and slots and draws it. When someone presses a button, Lucra sends your mod the action and every field's value.
Your mod runs on your own server (any JavaScript runtime with fetch), and Lucra signs every call to it. Your mod reads and writes data through the Lucra API, with the access it was installed with.
What people see
- A mod's page sits under Mods in the sidebar, and its title says it's a mod.
- Above everything it shows, Lucra labels it with the mod's name, so nobody mistakes it for Lucra.
- Its messages show under its name, and it can only send people to its own pages.
See what mods can't do for the full list.
Start
- Build a mod: scaffold, run it locally, and ship it.
- Components & slots: everything a mod can draw, and where.